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Illustration imagining Khaenri'ah in its prime, with references to its present fallen state in the foreground.
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Initial exploration sketches based on research into Norse stave churches and medieval German architecture, as well as shapes and motifs used in game in connection with Khaenri'ah.
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Design development sketches building on initial exploration and drawing further on motifs from in game.
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Thumbnail sketches exploring composition and value for key illustration.
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Personal photo taken in Barcelona used as reference for the layout of the scene.
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Blender scale and lighting reference model
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Gathering in-game reference from ruins, characters and enemies to identify common motifs associated with Khaenri'ah.