Illustration imagining Khaenri'ah in its prime, with references to its present fallen state in the foreground.

Initial exploration sketches based on research into Norse stave churches and medieval German architecture, as well as shapes and motifs used in game in connection with Khaenri'ah.

Design development sketches building on initial exploration and drawing further on motifs from in game.

Thumbnail sketches exploring composition and value for key illustration.

Personal photo taken in Barcelona used as reference for the layout of the scene.

Blender scale and lighting reference model

Gathering in-game reference from ruins, characters and enemies to identify common motifs associated with Khaenri'ah.

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